AI Insights · Timothy · April 2022
Top 5 First Person Games in France: Q1 2022 Performance
A look at the performance of the top 5 First Person Games on a unified platform in France during the first quarter of 2022.
During the first quarter of 2022, the top 5 First Person Games on a unified platform in France showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at around $201K in late January. Weekly downloads saw a consistent decline, starting from approximately 41K in late December and ending at around 21K by the end of March. Active users fluctuated, with a notable peak of approximately 539K in late December and ending the quarter at around 449K.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a decline in weekly revenue, starting at $84K in late December and dropping to around $57K by the end of March. Weekly downloads also showed a downward trend, beginning at approximately 18K and ending at around 12K. However, active users remained relatively stable, fluctuating around the 80K to 100K range throughout the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a mixed performance with weekly revenue peaking at around $56K in late December and ending the quarter at approximately $42K. Weekly downloads showed a significant decline from around 9K in early January to approximately 2.9K by the end of March. Active users also showed a decrease, starting at around 20K in early January and ending at approximately 13K.
Minecraft from Mojang saw a consistent decline in weekly revenue, starting at around $33K in late December and ending at approximately $18K by the end of March. Weekly downloads followed a similar trend, dropping from around 18K in late December to approximately 8.8K by the end of March. Active users also declined from around 373K in late December to approximately 309K by the end of March.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed a steady performance in weekly revenue, peaking at around $24K in late March. Weekly downloads increased significantly towards the end of the quarter, starting at approximately 25K in late December and reaching around 50K by the end of March. Active users also saw a notable increase, beginning at around 127K in late December and reaching approximately 202K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit their platform.